SpiderHeck - 0.62 Mustaches, Blades & Performance
SpiderHeck » Devlog
Happy holidays @everyone!
The update 0.62 Mustaches, Blades & Performance is out
MAPS
- Added a new zero gravity map
- One of the existing maps is gone as it graduates to "Final release ready" status
- Reworked Cogs map
- Spinning platforms spin a little less
- Lots of adjustments on existing maps based on your feedback
SPIDERS
- Charge attack is now slightly faster and can be done without holding the blade
- Charge attack no longer clips through objects
- Deflecting a hit with a particle blade now detaches your web
- Spiders mustaches
WASPS, WAVES, AND CLOUDS
- Wave mode re-balanced now runs endlessly doubling the number of enemies on the second go-around
- Wave mode capped at 3 lives max
- Fixed a bug where wasps spin out of control after getting hit
- Wasps are more susceptible to knock-backs
- Slightly altered wasp attack behavior (very much work in progress)
- Death cloud now moves slower and only kills if you stand in it for a while
MISC
- Optimized spiders, the game should run noticeably better now
- Audio no longer keeps playing on the pause menu
- Added a setting to toggle Web mouse aim for keyboard players
- Characters should die less from impacting a wall
Files
SPIDERHECK_0.62.0.zip 44 MB
Dec 24, 2020
SpiderHeck
Spiders with laser swords, do I need to say more?
Status | In development |
Author | neverjam |
Genre | Fighting, Action, Platformer |
Tags | 2D, Arcade, Local multiplayer, Multiplayer, one-hit-kill, party-game, Physics, PvP |
More posts
- SPIDERHECK 1.1 RELEASEDNov 24, 2022
- SPIDERHECK HAS RELEASED!Sep 23, 2022
- SPIDERHECK COMING 22ND SEPTEMBER!! FINALLYSep 13, 2022
- SPIDERHECK DEMO IS OUT ON STEAM!Sep 22, 2021
- Join the SpiderHeck playtest on Steam!Sep 14, 2021
- SpiderHeck - 0.65 The bug squasheningMay 31, 2021
- SpiderHeck 0.64 Weapons, rollers and randomization is out!May 17, 2021
- How did SpiderHeck happenApr 19, 2021
- Spiderheck 0.61 - Blades Only TestDec 01, 2020
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