SpiderHeck - 0.65 The bug squashening


Hey everyone, its that time again! A new heck update! 0.65 The bug squashening This one is largely based on your feedback on discord and diligent bug reporting. 

  • Wave mode now gets difficult faster, you only need 3 waves to progress to the next level.
  • Highest wave reached is now being tracked.
  • Some levels have been modified.
  • Camera reworked. Should track targets more consistently.
  • Enemy spawn logic has been changed to a less random one.
  • Shotguns have been buffed for more range and speed.
  • Fixed explosions, the chain reactions should now work properly knocking back and activating explosives that are further while still exploding the ones within kill radius.
  • Explosions should now do less damage to the particle blade. (Less picking up an empty blade due to a shockwave hitting it)
  • Jumppad doesn't make grenades and mines explode.
  • Fixed a whole bunch of ui and pause bugs.
  • Wasps are now less likely to completely ignore knockback effects.
  • Mines should not stick to Particle Blades.
  • Laser Cannon no longer disappears if let go on a second shot.
  • Rollers should get stuck less.
  • Should be harder to stick weapons into the ground.
  • No longer can your shots hit your own gun if going fast enough.
  • Wasps are no longer scared of jumppads.
  • Mines now trigger more consistently.
  • Fixed that weird arm thing spiders do with the revolver.
  • Enemies now politely wait a second after spawning.
  • You can no longer grab mines that are stickied.

...and more.

Files

SPIDERHECK_0.65.0.zip 48 MB
May 31, 2021

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